information
The Horned One
- meta
Shapeshifting Chosen of the Xochitlani forest god.
When the Chosen of the Xochitlani goddess of the moon Nyx was Broken, Selia, the ice-blue moon in the sky shattered. Where others were filled with fear, the young girl known as Silver Dancing Moonlight had only rage at the loss of her Goddess. She found an ancient temple and the Horned One offered her the Choice. Her rage fuels the Horned One’s; together they seek vengeance for their loss. They use shapeshifting to spy out enemy tactics before engaging and they guide with cunning rather than force.
Select the Horned One as your Chosen if you want to run a campaign focused more on mysterious powers and clever ruses.
FAVOR
Pick one of the following: holy, mystic, wild
MOTIVES, GOALS, AND AGENDAS
Where some Chosen are military-minded and tactically focused, the Horned One functions on instinct. This is not a warrior clashing with an opponent. This is a predatory hunter, testing and learning about how to best kill their prey.
The Horned One spends a lot of time in animal forms, watching, observing, and learning. Known forms include a raven, bear, and giant hooded serpent, and each bears a set of antlers—Silver Dancing Moonlight’s Xochitlani mark. The Chosen comes and goes without a word. Though this may be unnerving, many soldiers have stories of a bird leading a lost squad to a mountain path, or enormous fish mysteriously left in camp as a gift for starving troops.
The Horned One will join missions that offer an opportunity to observe and test a powerful undead. The tiny, robed figure amidst soldiers may seem out of place, but many Legionnaires are reassured by the Horned One’s odd, animalistic presence.
Abilities
You get to choose one at the start of the campaign, and more can be earned through play:
- Horned God’s Bounty: When time passes, ask if The Legion will advance. If it does, do not spend Food.
- Horned God’s Eyes: If there is a Xochitlani Specialist on a recon mission, add +1d to the engagement roll.
- Horned God’s Thews: Legionnaires can spend special armor to resist physical consequences, or to push themselves on any prowess action.
- Shapeshifter: Gain 1 intel after completing 2 primary missions.
- Anointed: Holy, Mystic, and Wild missions all grant mission favor. Start with 1 mission favor filled in.
- Great Hunter: The Quartermaster may select a training campaign action. Each Specialist may mark 3 insight xp.
- Forest’s Wings: When you spend Religious Supply on a mission, squads bring up to 3 animals that can whisper messages to each other and to camp.
- Hide of the White Hind: All Specialists can speak to and understand wild beasts.